Little Big Derp: Big Changes to Obj. 430 Line
Wargaming is testing out some major and likely very controversial changes to the Object 430 Russian medium tank line.
This includes removing the Object 416 altogether, which has a small but dedicated fan base.
The Obj. 430 is being replaced by a new and similar tank, the Obj. 430U.
(You can see more about the 430U and other changes to the medium tank line in the video below)
In general, the idea goes with WarGaming’s new obsession of creating tank lines that all make sense with each other. In the case of the 430 line, the Obj. 416 was seen as the odd tank out because of its rear hull, and because it has a fast, accurate gun rather than the big derp guns featured on most of the other tanks in this line.
The concept of this line is medium tanks with relatively tough armour and high alpha guns, as opposed to the Obj. 140 and T-62A with their more accurate, lower alpha guns.
The A44 at Tier 7 is staying, but will get a buff to make it more competitive.
The Obj. 416 is being replaced by the Obj. 430 II, which features a derp gun with 390 damage per shot, but poor accuracy at range, slow reload, and glacial aim time. This tank will have a rear mounted turret, like the A44 and the Obj. 416.
The Obj. 430 and the 430 continue on the theme, but with mid mounted turrets. The 430 gets a derp gun with 390 alpha, and the 430U improved on that with a more powerful gun doing 440 damage per shot, faster aim time, better accuracy, but a slower reload.
Most people are interested in what happens at Tier X and whether the grind is worth it, so here’s a comparison of the Object 430 in 9.20, and the Object 430U that’s now on the test server.
To sum up, the current 430 is a fast firing DPM monster that is highly mobile, and essentially differs from the Obj. 140 in that it is less accurate and has a slightly longer aim time.
The 430U is a very different tank. It is slower, but has better armour, and a high alpha, slower firing gun, and that gun is worth talking about in detail as it will appeal to some and be a nightmare for those who like taking quick snapshots, or accurate shots at range.
The 430 has a reload of just 6.14 seconds and dispersion (accuracy) of 0.36, with an aim time of 2.2 seconds.
The 430U is slower and less accurate with a reload of 10.2 seconds, dispersion of 0.36, and an aim time of 2.3 seconds. However, the 430U does hit a LOT harder.
The current 430 does an average of 320 damage per shot, while the 430U replacing it does 440 damage, an increase of 120 per shot.
The other tradeoff is speed vs. armour.
The 430U is noticeably slower at 50 kph compared to 44 for the Obj. 430, and it is also less nimble. Traverse is slower for both the turret and the hull. So, if you want a fast flanking tank, you’re probably better off going down the line to the Object 140.
For players who like to brawl, the 430U is arguably much better, as it features 300 mm of pure Stalinium armour on the front of the turret, and 160 on the hull.
The relatively fragile Obj. 430 has only 248 mm of armour on the turret, and 120 on the front of the hull.
How does it all shake out?
At the end, the new Obj. 430U looks like it will be more like a heavy medium, with heavy-like alpha damage and armour that can take a licking and keep on ticking. It’s forward speed is the same, for example, as the excellent Chinese heavy tank the WZ-111 5A, and the guns aren’t that much different either. The Obj. 430 will be able to bully other mediums in peek-a-boom encounters or potentially fight with the heavies in corridors if it can get hull down or sidescrape.
If you’re a player looking for a fast flanker with high DMP and accuracy, you’re now probably better off going down the Object 140 line, and this is Wargaming’s intent. They wanted to make the lines obviously different from each other in terms of playstyle, and these are indeed big changes.
Now, if you’re looking for that heavy medium type of playstyle, the Object 430U line looks like a solid contender.