9.20.1: Improvements to Missions, Bonds, Rewards
The latest patch for World of Tanks brings some huge buffs to the player experience, especially for the Personal Missions and the newly developed Bond rewards.
Let’s start with the changes to Personal Missions, which (let’s face it) have been so difficult to complete that many people ignore them completely.
(CHECK THE VIDEO BELOW IF YOU PREFER A VIDEO REVIEW; OTHERWISE, READ ON BELOW THE BREAK)
I have my own issue with the Personal Missions, which is that I am not really interested in playing Arty, but I can’t complete the first level of Personal Missions (the Stug IV) without completing all of the 15 missions for the Arty class.
With all due thanks to the Gods of War, that changes in 9.20.1.
Personal missions get a new interface to make it more interactive, but more importantly you can now skip certain missions, as well as entire classes of missions.
For example, you can spend a new type of ‘currency’ called ‘Orders’ to complete missions automatically. You get these orders by completing the 15th mission of any class. Then, you can spend that order to complete a different mission, or commit four orders to complete the one you don’t want to do.
In my case, that means I could complete the 15th mission for the heavies, lights, mediums and TDs, and then use the Orders to complete ALL of the Arty missions.
To collect the prize vehicle you have to collect five modules, which you do by completing all of the missions.You can then assemble the tank reward for that set of Personal Missions.
However, now you can skip an entire class by using orders.
In real terms, this means I can now finish the entire first set of Personal Missions and start on the second set. The biggest bonus for me is that Personal Missions allow you earn a huge amount of extra credits, and you can also earn female crew members.
I’m also hearing that the Personal Missions have been made quite a bit easier as well. They’re still fairly hard, especially for the last set of missions, but they’re significantly easier than they were before this patch.
For example, the one mission I’m stuck on is HT-15 which requires me to cause, receive and/or block a total of 6,000 in damage. I have come within a few points of getting this several times, but have just fallen short … and frankly, I don’t play a lot of heavies.
Now, the HT-15 mission requires you to only cause, receive or block a total of 4,000 damage, which is actually pretty easy to achieve.
All of this means that many players will now easily finish the Stug IV personal missions, and likely won’t have too much trouble finishing the next round either.
BONDS FOR EVERYONE!
The other big change I like is that Wargaming now awards Bonds to players in lower tiers.
If you haven’t been following the issue about the new Bonds, these were roundly criticized by many players because they could only be earned at Tier X, and they could also be used to buy improved equipment.
This allowed more experienced players to improve their tanks beyond what any newer player could do. For example, you could buy an improved gun rammer that increases your rate of fire by 7.5 per cent, rather than 5 per cent.
I still don’t like the idea of Improved Equipment, because Unicums will earn a lot more bonds than anyone else, and frankly, do they need any more advantages? It’s like giving Sidney Crosby better skates than everyone else in the National Hockey League. He’s already better; he doesn’t need an advantage that no one else has!
All that said, the Bonds can now be earned in any tank if you win an Epic Medal or Battle Hero award from Tiers IV through X.
I still think Bonds should be used for more fair awards, such as buying new camo or modifying your tanks in ways that improve its appearance, but don’t give anyone an unfair advantage in Random Pub Matches.
That said, at least Bonds are now available to pretty much anyone, and that’s a big improvement.
Any comments on the changes? Leave them in the comments below.
‘Til next time, GG and Carry Hard.