How to Win on Lakeville from South Spawn
For me, Lakeville is among the most irritating maps in World of Tanks, mainly because there are so many people who play it badly.
If you’ve played WoT for any length of time, you’ll have seen it yourself. Half the team tries for the infamous ‘Valley Push’ through the ‘Sphincter of Death’, driving up the 1-2 line. Then the enemy pushes in strength through the city, invades your cap, and you all die horribly, caught in an unavoidable pincer tactic.
This Valley Push tactic is often used, and fails nine out of 10 times for reasons that should be obvious. Whenever you try to push through a narrow pinch point where snipers can take you out from a distance, you’re probably going to die, or you’ll spend the whole time hiding behind a rock.
So, how do you win on Lakeville? Again, nine times out of 10 you’ll win if you can apply more force in the city, win that brawl, and then catch the enemy in a pincer movement. The map below shows the most common winning tactic for Lakeville from the South Spawn. I cover winning from the north in a separate article.
You can actually win with a Valley Push as well, but it just doesn’t happen very often. I cover that tactic below, but basically the Valley Push exposes you to long-range fire from well placed TDs, and by the time you get to the enemy cap, you often find their heavies are either capping you out, or they’ve turned back and are now hammering you from the other flank.
For now, here’s how you can win on Lakeville from the south spawn.
First thing is, to win this map you have to actually communicate with your team during the countdown. Try to encourage them to send all of your heavies and mediums to the city, leaving TDs and one scout to guard base from a Valley Push from the north. If you could actually command your team (LOL, good luck with that) the ideal scenario looks like this.
Heavies and well armoured mediums all go to city brawl zone, making sure to take the widest possible path so they are not spotted and sniped from the mid road. Some mediums might want to stop briefly at K-7 and K-8 to fire onto enemy scouts spotted on the mid-road, and then continue on to help the heavies in town.
One or at the most two scouts should go mid road to spot the enemy, but note it is much harder to spot and survive from the south than it is from the north, so focus on staying alive if you are scouting here.
Another scout should go the rock at the left hand side of the Valley bottleneck (just past the Sphincter of Death) and use proxy spotting and ridge poking to light enemy tanks for the TDs behind you. If you can bait the enemy into TD fire, all the better.
The job of the TDs is to guard the base from the valley push. There are lots of spots here to choose from, but the absolute best spot is on the west side of the big rock at K-2. If you get into this spot you are invisible from the ridge, and you have some hard cover to protect you, so you can pretty much fire at will as your scout lights up the enemy on the ridge. I’ve done a LOT of damage from this spot without even having to move!
The tactic basically comes down to holding the enemy at the pinch point in the Valley, while your main force (ideally about 10 tanks) overwhelms the resistance in the city. At that point, depending on what’s happening, your heavies can either advance on the enemy base, or return to help wipe out the remaining enemies in the valley.
HOW TO WIN WITH A VALLEY PUSH
Whenever I see my team pushing Valley it’s a face-palm moment. You can often know in 20 seconds flat if you’re going to win or lose on Lakeville, and when you see half your team going valley you know you’ll probably lose unless the enemy is equally stupid.
But there is a way to win convincingly on Lakeville with a Valley Push, and I’ve done it myself several times.
Sometimes if you know people are planning to go Valley, you can convince them that EVERYONE should push the Valley with the exception of a few TDs to guard your base. Sometimes, such as when they have more and better heavies and your team mostly has mediums, going Valley can make sense.
In this case, you are sending a really MASSIVE force down the Valley. The key is for everyone to push over the bottleneck ridge at the same time, and then quickly focus down the (hopefully) much smaller force on the other side. After that you rush to cap. Some of your tanks should keep going toward the city to slow down the heavies, leaving three on cap to quickly win the game before the slower enemy heavies can get back.
This tactic can win, but in random pub matches it’s just really hard to get everyone on the same page, and this is why it seldom works in reality.
So, to sum up, winning Lakeville is really about applying a majority of your force on one flank or the other, and most of the time that flank should be and will be City. If your team is smart enough to push City in force, and you outnumber the enemy on that flank, you’ll win most of the time.
But, if you want to influence the game, you really have to communicate in chat, lay out the plan, and see if you can get enough tanks to go with you.
You may have noticed my win rate is much better than my Wn8 rate, and this is part of the reason. I’m not that great a player when it comes to skills, but I’m pretty good at map tactics, and I’m willing to communicate with my team on strategy. A lot of the time it just comes down to which team has the better overall tactics, and on Lakeville that is critical to getting the win.
Hope this helps, and carry hard.